GOOD JOB!
Video Game
Company: Ramon Kerstens Sound Design
Client: Paladin Games / Nintendo
Info: For Paladin, we developed the audio for this Nintendo Switch game, where players solve puzzles in a variety of ways by interacting with environments in which nearly everything can be destroyed or manipulated.
Good Job! is heavily physics-driven, which made crafting its audio both challenging and rewarding. We spent several weeks recording all the source materials —car doors, traffic cones, metal chains, garbage containers, and much more— to build a comprehensive palette. This allowed us to create a believable sonic environment in which every object could collide, break, or interact with another in a convincingly dynamic way.
Year: 2019-2020