GOOD JOB!
Video Game
Company: Ramon Kerstens Sound Design
Client: Paladin Games / Nintendo
Info: For Paladin, we developed the audio for this Nintendo Switch game, where players solve puzzles in a variety of ways by interacting with environments in which nearly everything can be destroyed or manipulated. Good Job! is heavily physics-driven, which made crafting its audio both challenging and rewarding. We spent several weeks recording all the source materials—car doors, traffic cones, metal chains, garbage containers, and more—to build a comprehensive palette. This allowed us to create a believable sonic environment in which every object could collide, break, or interact with another in a convincingly dynamic way.
Year: 2019-2020