Redeemer, Landfall, and a whole bunch of GDC scheduling

So, one last blog post before I wrap up the work and start packing my suitcase for GDC!

First things first:

I'm proud to announce Arjen & myself have been picked to do the Sound Design for Gambitious' & Sobaka's "Redeemer".
Production is well under way so the studio is a mess with fucked up fruit and vegetables and torn pillows. Check out the trailer we did,, and stay tuned for updates.

Besides Redeemer, Arjen and I have been grinding out sounds for David Smit's Pippi Pilots -my first game that I'm doing a score for (yay!), Monkube's Think Twice, and Force Field VR has kept me busy with the wrap-up of Landfall.
On top of that I've been supervising the audio production (and sound designing the trailer) of a yet to be announced game by Force Field that I'm extremely excited about. If all goes according to plan it will be unveiled at Oculus' off-GDC event in San Francisco.

Busy times, but that's how I like it!

If anyone wants to hook up with me at GDC and talk nerd, drop me a line and we'll set something up!

R.