RAMON
KERSTENS
SOUND DESIGN&
AUDIO DIRECTION
CREATE.
I’ve never really done anything else. For over two decades I’ve worked at the intersection of sound, technology, and storytelling, shaping sound and music in projects for industry-leading companies such as Native Instruments, Nintendo, Toontrack, Meta, Guerrilla Games, Orchestral Tools, Massive Music, and many others.
My lifelong interest is how sound affects people: how it guides emotion, shapes worlds, and brings stories to life. That curiosity has taken me through games, advertising, film, podcasts, and virtual instrument development, often placing me at the heart of interactive media.
I think of myself as an audio generalist with an aptitude for creating immersive experiences, following my interests wherever they take me. Sound design, composition, world-building, storytelling: it’s all the same thread. I balance attention to detail with a holistic understanding of the product and the people behind it, crafting with both instinct and intent. As such I’ve often led projects end-to-end, defining the artistic vision and crafting it through to delivery.
My background is rooted in game audio, where I built a solid foundation in sound design, implementation, and storytelling through sound. Over the past years, my work has expanded into virtual instrument & sound library design and media composition, sharpening my understanding of sonic branding, texture, and high-quality consistency. Throughout, my work tends to sit at the intersection of creative and technical thinking.
Above all, I am a curious person. Curious about how far we can push a project together, curious about the next development in your journey, and curious about your unusual experiment, crazy idea, or secret product.
Please, don’t be a stranger.
--Ramon.
//RECENT WORK
//RECENT WORK
COLLAB.
At the center of it all is collaboration. I partner, co-create, and serve alongside the people I’m fortunate enough to make things with.
I’m a founding partner at production music label Feature Music and one half of creative sound agency K/V and sounds label Pitch & Black.
MORE INFO.
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Creative & Strategic Audio
Sound design for visual, interactive, and narrative media
Procedural and systems-based sound design
Music composition for storytelling and short-form media
Translating creative briefs into clear sonic identity
Audio direction and creative leadership
Production & Collaboration
End-to-end audio production workflows
Experience working in agile/iterative development environments
Collaboration with designers, developers, directors, and agencies
Asset planning, versioning, and delivery within tight constraints
Virtual Instrument & Library Development
Advanced synth programming and sample development for instruments and libraries
Recording, editing, mapping, and organizing sample libraries
Kontakt scripting (KSP)
Tools & Technical Proficiency
DAWs: Pro Tools, Reaper
Game Engines: Unreal Engine
Game Audio Middleware: Wwise, FMOD
Additional post-production workflows: DaVinci Resolve, Affinity
Recording, editing, and post-production workflows
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ramon.kerstens[at]gmail[dot]com